![]() Soloing should be still possible but not as rewarding (Endgamedrops) as in a Group.ģ. Endgame with alot of Group PVE with Bosses who posses a Skillset.Ģ. 99% dedicated Server use very 'similar' files *wink wink*. Everyone knows that Communites DDoS each other to get more PPL on their own Project.Ĥ. A responsible Dev will Balance his Game and Provide a suitable Solution for Endgame Content (PVE/PVP).ģ. All have to accept that a Project like this is about profit for the dev. You couldnt just raid people and play the 'who got more gmfb' game.ġ. it had alot of depth and was balanced for pve and pvp. If you hadnt a certain minimum on a stat the Boss would One-Shot you. Stupid thing? Hell no it kept people from acting like a prick. You needed around 2-3 Sets to clear theĭungeon efficient, since all 6 Bosses couldnt be slain with ease without a certain ![]() PVP was really balanced because you actually had to use, what you would call pvp stats, So actually you had people work together to get their gear/pets/skillcards etc. Giants Growth / Provoke / Limitless, or they would use some from the playerbase. They actually had skills that would either buff them over a short period of Bosses werent just massive, lots of HP paired with high basedamage. It very hard for a party to take em down. However they were not what i was used to see, they actually skills what made The dungeon was custom, the Mobs and Bosses in there too. Where you actually had to group up to a full party to actually get imperfect Yeah sure i am not very fond of PVP however i could deal with them so i am That doesnt require any kind of skill or special Talent. However, PVP from what we know changed from the real thing to just ambushing Sure, get yourself decent equipment and the only thing to do was to go on pvp. However, the main Problem i saw was that there was no realy 'Endgame' to their Project. That is a emptiness and loneliness on any server i played on.ĭont get me wrong, the serverpopulation fluctuated between 20 to 220. Since i am a soloplayer (No Guild) i noticed something very early. I played on most of the private Servers that were or are still alive. because it had to change since the genre changed. Is it a 'bad' thing that happend to the game? Rappelz moved from a hard grinder to a quite casual game. Since i have your Attention now, lets dig into it.
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